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Showing posts from 2008

Monkey Blizzard

Monkey Blizzard is a final year project. The submission consists of a Pitch Document and a Game Design Document. I tried to create a unique and intuitive control system utilizing the wii remote.

Monkey Blizzard Pitch Document

Monkey Blizzard Gameplay

Bambaloo Tree Level Walkthrough

As the player ventures further into the broken clockwork innards of the tree they will have to fix parts of the mechanism to open up new pathways. However, once the gears begin to move, the platforms which you previously ran across with ease will become complicated moving obstacles. The gear fixing puzzles were designed as short wii remote mini games.

The Bambaloo Tree

The Bambaloo tree was a project designed to show level design and modeling skills. The idea was to create a level that evolved and increased the challenge as the player progressed through it.  As the player starts the level the mechanics inside the tree are dormant and broken. Once the player starts to fix the clockwork mechanisms the machine creaks to life and the stationary platforms that the player initally traversed become a moving obstical course to make the return journey more challenging.  The level and character were built to be as optimal as possible. The level and used two 1024x1024 textures, one 512x512 texture and  less than 60,000 polygons . The main character used one 256x256 texture and less than 1000 polygons. The gear fixing puzzles were designed as short wii remote mini games.

The Bambaloo Tree Control System